NORSE GAME

A cursed Viking warrior with no memory and a mind he cannot trust hunts the one weapon able to kill the god who cursed him. As his war stretches across centuries and into the modern world, he discovers that nothing, and no one, is what it seems.
Official Trailer

Awards & Selections

The Cast

Nothing is what it seems
10th-century Scandinavia. Kol wakes among the bodies of a massacred village as its sole survivor, with no memory of who he is. He soon discovers he is cursed: his mind is afflicted, haunted by visions and voices, chief among them a taunting Druid who insists nothing is real.
With his companions Annika and Bo, Kol hunts the Relic, the only object capable of killing Soren, the immortal god who cursed him. But as the curse tightens its grip, Kol can no longer tell friend from foe, and the truth about who he is proves more dangerous than any enemy.
Spanning centuries and reaching into the modern world, Norse Game is a mind-bending psychological thriller where nothing is what it seems.
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Nathan Kayn, Writer & Director
I've always been fascinated by mythology. Not just Norse, but the gods and pantheons of cultures all over the world, from Egypt and Greece to the Aztecs, China and Japan. Stories that have been passed down for thousands of years and still survive today must be doing something right, and they're where I keep finding inspiration.
Norse Game started almost by accident. I was working as a musician and had written a Nordic inspired song, every time I heard it I saw a battle, Vikings clashing in the trees. I set out to shoot a short monologue for my acting reel. A friend asked to make it a duologue, then stunt performers wanted in, costumes and weapons appeared, and before I knew it we were making a feature.
With Kol, I wanted a different kind of hero. Not the brave, likeable leader, but a broken, silent man who has to be carried by the people around him and still find a way to face a god.
We made this film with almost no money and a tiny, dedicated team, many of whom gave their time for free. I wore nearly every hat, and it pushed me further than I've ever been pushed. I kept going because I refused to let them down.
Most of all, I want audiences to switch off, enjoy the ride and walk out saying, "I did not see that coming." And if they can't believe what this team achieved on this budget, that's my proof that great cinema doesn't need a fortune, just ingenuity, efficiency and people who care.
